But despite its support for complex movement, “ Titanfall 2” is more like “ Call of Duty” than “ Battlefield”, in that it puts more emphasis on tactics and serious military manoeuvres. In other words: hardly any FPS games play as fluidly, with as many interesting available variants. Thanks to the built-in navigation, many possible moves (such as running on the walls or ceiling, double jumps, and so forth) and slick animation, we felt immersed in a Parkour world reminiscent of “ Mirror's Edge Catalyst” or “ Assassin's Creed Syndicate”. The incredibly fluid game play in Titanfall 2 is what really works best. However, in keeping with the now-familiar theme of robotic assistants or alter egos, as told in hit movies like Pacific Rim, Avatar, and Transformers, and in preparing for multiplayer roles, the in-game campaigns are convincing and engaging. Assignments are mostly standard (get to Point X, find object Y, and push button Z). Although the game trailer and tutorial are pretty slick and whet players’ appetites for the real thing, working through the nine missions that make up “ Titanfall 2” quickly becomes too monotonous.Īs in most first-person shooters, the game puts more emphasis on barrelling through your opponents than the story campaign. However, it may not be smart to expect too much from their latest efforts. Titanfall 2's Gaming EnvironmentĪfter a notable effort early in 2014, when game developer Respawn Entertainment hooked up with game publisher Electronic Arts (EA) to create Titanfall 1, this same team now seeks to up its game, not just with multiplayer mode but also with a genuine in-game military campaign. For the original German article, see here.